Final fantasy legacy byond11/28/2023 ![]() There are hundreds of mature gaming libraries, most with 10x the developers of BYOND and focused on just rendering games. I lead-dev'd a moderately successful game there in 1998 from my college dorm room.Īll the open source languages have drastically improved since then. It also promised to gift you with a pool of players from day 1! When it first came out, its feature-base was actually very unprecedented for developing small-scale indie multiplayer games. It was arguably everything that made it popular in the first place that doomed it.Ī very well-written custom DSL (Domain Specific Language), written and maintained by small number of people. To simplify, for people "more in the know" about the workings of BYOND's community, what exactly caused the (admittedly small) userbase to go nearly die out?īYOND was doomed to a slow decline a very long time ago. In turn, it raises the question as to what exactly killed BYOND? Of course, SS13 devs constantly complained (and probably do) that BYOND is horrid for coding, but for games that had a general stable setup and didn't change a whole lot, it seems strange for an entire playerbase to up and vanish. This trend is non-unique to just these games, and the only games that seem to have survived besides SS13 are other pure RPG/MMO games. The Last Conflict, Wargames, CowRP, the trio of anime-inspired murder-mystery _ High games all were such intense fond memories and all except TLC lay dead and abandoned (with TLC barely hanging on with 3-15 people playing). That said, there are so many games on here that at one point was so incredibly popular and outright enjoyable. Of course, like many people I was really into SS13 (probably played it seriously from 2010-2017ish?), and for obvious reasons, it's still the only "popular" game really left on the site. One site that kept me entertained for so long is BYOND. Recently, I decided to take a minor "nostalgia trip" down my old browser games and the like. Why can't mmo development be any easier, rageee.Given how dead this subreddit is, this oddly feels like throwing a message in a bottle, for someone to eventually stumble upon and ask the same question. I attempted to get back into BYOND for my own cliche fantasy project, but the engine is just too freaking shady for me to get consistent FPS rates even on the most simple projects, drives me insane. Things would of been a lot smoother had I not spent several hours a day reverse-engineering their code. Looking at their change log from 2008, I encountered and fixed some bugs they had too. It was too confusing(not like the original FF4 game) my male Account (which some of you guessed) got accidenly involved with a Chan convect where I suspect some awful users(OMG.it sounded Like Awful fantasy Talk) ![]() Great game and concept, just run by the wrong people. ![]() It's the sole reason I quit playing the game. The community consisted of 4chan kids and more. While this sounds really cool and amazing, their was only one cool developer (Alba I think his name was) that wasn't a complete douche bag. It recreated FFIV completed with some added on content.
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